Friday, January 28, 2011

"I, Videogame" Part 2

1) What kind of company was Nintendo before it made videogame and videogame consoles?

It was a producer of plastic toys and card games

2) What videogame system did it sell before it made its FAMICOM (known in USA as Nintendo Entertainment System)

 Odyssey game system

3) Shigeru Miyamoto was not a programmer - what skill set did he bring to the industry?


Artist/Designer- Art and storytelling

4) How did the limits of the technology affect the way Mario could be shown?

They gave him a hat because it was difficult to do hair, he had a mustache because it was difficult to do a mouth, he had a red jumpsuit to make him recognizable

5) Why did US retailers think there was no future in home videogame consoles at the time just prior to the NES release in the USA?

 Sales died and atari crashed.

6) What was assumed to the be the 'next big thing' by electronics manufacturers?

PC computers

7) What did Legend of Zelda bring to gaming that was new?

An adventure style of gaming, equipment, leveled up, had a story.

8) How did the conservative values of the 1980s (Reagan & Thatcher etc) affect the culture of videogames?

The games became more story driven. Also while parents would by computers to create spreadsheets, younger people would buy computers to play games

9) How were the PC games published by Mystery House like King's Quest different from console games?

They had graphics. The games were also different adventure aspect.

10) How did Sega's 16 big Megadrive system change home console gaming?

 It had double the processing power, superior sound and graphics.

11) How did "Leisure Suit Larry" differ from most genre based games of the period?

It was the first racey content game and the first game to use real world characters and enviroments.

12) How is this aspect reflected in many games of today?

It pushed the creation of games with real world characters and more realistic games.

13) What is 'motion capture'?

It is a process in which you put markers on a person and capture their movement.

14) What is the 'uncanny valley'?

When animation and robots look and almost act like actual humans

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