Friday, February 25, 2011

2/25/11 - In class excersise 2

Go to http://www.atari.com/play


Play one of the classic vintage arcade games (but NOT a facebook game!) online via a browser - e.g. asteroids, battlezone, centipede etc

And answer the following questions (CUT & PASTE THE QUESTIONS INTO A PERSONAL BLOG ENTRY AND PROVIDE ANSWERS WITHIN SAME BLOG ENTRY)

Include a graphic image of the game you played in your blog entry.


Student Name___Ariel Valencia__________________


Today’s Date______2/25/11_________________


Game Title Examined________Tempest________________


Year of Publication (if known - check thedoteaters.com for details) _______1981__________________


Game Publisher_______Atari_______________


Game Developer (if different from Publisher) ______Atari_____________________


1 - What is the game genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game (e.g. DDR, guitar hero)

Shoot-em-up


2 -What is the type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)
flat enviroment

3 - What is the perspective taken by player (e.g first person, third person perspective, top down, isometric) in relation to main player controlled character.
Third person

4 - What is the actual gameplay – what does the player have to do?
The player must clear the level before being killed.

5 - Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) describe.
Yes. It is very easy to figure out the goal of the game and how to play.

6 - Is the gameplay patterned (game does the same thing over & over) or is it random (happens differently every time?)
The gameplay is random.

7 - What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?
It tells me that it was difficult to even program the machine to do what it did.

8 - Describe your views about the game from the point of view of

1. ease of play
It was fairly easy to play and the game play was intuitive.

2. enjoyability

c) level of engagement/immersion
Since the game was random and not patterned, the game was very engaging keeping the player on their toes  and completely immersed in the game.

9 - Had you played this game prior to this time? If so, when?
No I had not played the game before.

10 - what does playing the game remind you of in terms of other games/media?
It reminds me of a puzzle you have to complete in rachet and clank in order to unlock a door.

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